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DioxusLabs
anyrender
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Comfortable display density
Compact display density
skia: D3D12-first window backend on Windows with OpenGL fallback
#127
·
nicoburns
opened
Oct 27, 2026
Member
·
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1
skia: fallible backend constructors and SkiaBackendPreference
#126
·
nicoburns
opened
Oct 27, 2026
Member
·
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1
Add previous-frame GPU time and acquire stages to log_frame_times
#123
·
nicoburns
opened
Oct 20, 2026
Member
·
·
1
anyrender_vello: allow windows to share one wgpu device and Vello renderer
#122
·
Meirdrarel
opened
Oct 19, 2026
·
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1
10
vello_hybrid: allow user to provide wgpu context
#118
·
HigherOrderLogic
opened
Oct 4, 2026
·
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Make draw_box_shadow take a CSS-style box/offset/spread; add NonUniformRoundedRect
#117
·
nicoburns
opened
Oct 3, 2026
Member
·
·
1
Use vello#1718's inverse blurred rounded rects for box shadows (follow-up to #117)
#113
·
nicoburns
opened
Oct 3, 2026
Member
·
·
1
anyrender_skia: add opt-in Skia Graphite backend for Metal (macOS/iOS)
#103
·
nicoburns
opened
Sep 29, 2026
Member
·
·
1
feat(wgpu_context): implement Windows DX12-first Vulkan-fallback policy
#100
·
GoCoder7
opened
Sep 27, 2026
·
·
1
Pass Backdrop into render*
#95
·
sagudev
opened
Aug 31, 2026
Contributor
·
·
2
Avoid blocking GPU poll after Vello window frames
#92
·
VladimirKras
opened
Aug 25, 2026
·
·
1
Support SVG filter effects in anyrender_svg
#90
·
nicoburns
opened
Aug 16, 2026
Member
·
·
2
anyrender_svg: render text from usvg's layouted glyphs instead of flattened paths
#85
·
nicoburns
opened
Aug 16, 2026
Member
·
·
1
Inset shadows WIP
#65
·
nicoburns
opened
Jun 8, 2026
Member
·
·
Fix EGL_BAD_MATCH crash on X11 by pre-picking a GL-compatible visual
#57
·
tonybierman
opened
May 8, 2026
Contributor
·
·
1
Less panic in anyrender
#32
·
sagudev
opened
Oct 31, 2025
Contributor
·
·
Add tiny-skia backend
#27
·
jrmoulton
opened
Oct 29, 2025
Contributor
·
·
1
2
Add
rough_anyrender
crate
#6
·
nicoburns
opened
Oct 6, 2025
Member
·
·
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