Repository navigation
Fix incomplete logging of scaffolding collapse chains - #1043
Open
thelukasdev wants to merge 2 commits into
Open
thelukasdev wants to merge 2 commits into
thelukasdev wants to merge 2 commits into
Conversation
…-logging Fix incomplete logging of scaffolding collapse chains
Codex Review SummaryThis comment shows the latest Codex review activity on this pull request.
ℹ️ About Codex in GitHubYour team has set up Codex to review pull requests in this repo. Reviews are triggered when you
Codex reacts with 👀 while any review is running, comments if it has suggestions, and reacts with 👍 once all reviews finish with no findings. |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Breaking the bottom block of a scaffolding tower previously left the collapse incompletely logged, preventing a complete rollback of the player's actions.
This change records scaffolding collapses through BlockFadeEvent and propagates the triggering player's attribution upward and horizontally. Scaffolding that retains support is not logged as broken. Water released by waterlogged scaffolding is recorded, and falling-entity handling avoids duplicate scaffolding break entries.