3D generalist working toward becoming a Technical Artist. I enjoy the whole pipeline: modeling, rigging, animation, lighting and rendering in Blender, and building game prototypes in Unreal Engine.
I'm not a programmer by trade, but I like solving production problems with tools. I build them together with Claude, Anthropic's AI, and share them here.
Frameguard is an overnight render queue for Blender that doesn't stop when something fails. Frames are verified on disk, and crashes are retried from the missing frames only. Windows · English/Spanish · Download the latest version
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