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TheSuperHackers
GeneralsGameCode
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Code
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685
(685)
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(146)
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Merge Generals and Zero Hour code into one
#555 ·
xezon
opened
on Mar 31, 2025
13
Replicate relevant GenTool fixes and improvements
#850 ·
xezon
opened
on May 13, 2025
11
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Newest
Comfortable display density
Compact display density
Waypoint mode(ALT), force fire mode(CTRL) and prefered selection mode(SHIFT), has different behavior compare to vanilla zero hour. When holding 2 or more of them.
Bug
⚠️ Triage
Bug
TheSuperHackers/GeneralsGameCode#3632
·
Filter by author
Ui-shigure-z
opened
on Oct 29, 2026
If a visible emitter is active, Set_Invisible(true) leaves it active because this setter does not call Update_On_Visibility()
Bug
Investigate
Bug
TheSuperHackers/GeneralsGameCode#3627
·
Filter by author
xezon
opened
on Oct 28, 2026
1
Cast
LastFrame
to
int
so the modulo stays signed and negative frames wrap correctly
Bug
Investigate
Bug
TheSuperHackers/GeneralsGameCode#3626
·
Filter by author
xezon
opened
on Oct 28, 2026
1
Clone()
returns a new inner mapper with one reference, but this copy constructor adds another
Bug
Investigate
Bug
TheSuperHackers/GeneralsGameCode#3625
·
Filter by author
xezon
opened
on Oct 28, 2026
2
The copied gap filler retains a pointer to the source
MeshModelClass
, so releasing the source before the destination leaves the destination’s filler with a dangling
mmc
Bug
Investigate
Bug
TheSuperHackers/GeneralsGameCode#3624
·
Filter by author
xezon
opened
on Oct 28, 2026
2
Resetting a mapper with nonzero
UOffset
or
VOffset
moves it to
(0,0)
instead of its configured starting texture position
Bug
Investigate
Bug
TheSuperHackers/GeneralsGameCode#3622
·
Filter by author
xezon
opened
on Oct 28, 2026
1
Invalid W3D channel metadata makes
num_floats
zero or requests more data than the chunk contains
Bug
Investigate
Bug
TheSuperHackers/GeneralsGameCode#3621
·
Filter by author
xezon
opened
on Oct 28, 2026
3
AIGuardState::onEnter() has code after return.
Bug
⚠️ Triage
Bug
TheSuperHackers/GeneralsGameCode#3619
·
Filter by author
Ui-shigure-z
opened
on Oct 28, 2026
USA strategy center battle plans are never available to player with retail compatibility disabled
ThisProject
Bug
TheSuperHackers/GeneralsGameCode#3618
·
Filter by author
Caball009
opened
on Oct 27, 2026
1
Vehicle in waypoint path brake when reaching previous final destination, even if after a new waypoint appended, it no longer is a final destination.
Bug
⚠️ Triage
Bug
TheSuperHackers/GeneralsGameCode#3616
·
Filter by author
Ui-shigure-z
opened
on Oct 27, 2026
Unified height map code from Zero Hour to Generals causes mismatch for Generals replay
ThisProject
Bug
TheSuperHackers/GeneralsGameCode#3610
·
Filter by author
Caball009
opened
on Oct 26, 2026
2
RTL design
TheSuperHackers/GeneralsGameCode#3593
·
Filter by author
OmarAglan
opened
on Oct 25, 2026
1
Rivers can render black
Bug
Gen
Minor
Rendering
ThisProject
ZH
Bug
TheSuperHackers/GeneralsGameCode#3586
·
Filter by author
stephanmeesters
opened
on Oct 24, 2026
1
Derive maximum health from explicit inputs
Design
Gen
Refactor
Task
ZH
Task
TheSuperHackers/GeneralsGameCode#3554
·
Filter by author
tintinhamans
opened
on Oct 18, 2026
Master particle can be missing in savegame leading to crash
Bug
Crash
Gen
Major
ThisProject
ZH
Bug
TheSuperHackers/GeneralsGameCode#3539
·
Filter by author
stephanmeesters
opened
on Oct 16, 2026
Application may return exit code 0 in headless mode when map is missing.
Bug
Minor
ThisProject
Bug
TheSuperHackers/GeneralsGameCode#3537
·
Filter by author
Skyaero42
opened
on Oct 16, 2026
1
Options that take a value consume the next option when the value is missing
TheSuperHackers/GeneralsGameCode#3536
·
Filter by author
CryoTheRenegade
opened
on Oct 15, 2026
Player can't build on rubble and clear them due to pathfinding reason.
Bug
⚠️ Triage
Bug
TheSuperHackers/GeneralsGameCode#3528
·
Filter by author
Ui-shigure-z
opened
on Oct 15, 2026
Left part of the BACK button is unresponsive during replay playback
GUI
Bug
TheSuperHackers/GeneralsGameCode#3526
·
Filter by author
Caball009
opened
on Oct 14, 2026
Unchecked call to copyDataToFile in ArchiveFile::openFile
Investigate
Minor
Bug
TheSuperHackers/GeneralsGameCode#3522
·
Filter by author
xezon
opened
on Oct 14, 2026
1
China Infantry (Fortified) Bunker spawns mines at 0 0 when added with the World Builder
Investigate
Bug
TheSuperHackers/GeneralsGameCode#3520
·
Filter by author
Caball009
opened
on Oct 14, 2026
Remove duplicate xfer of ScriptEngine::m_numFlags in ScriptEngine::xfer
Task
TheSuperHackers/GeneralsGameCode#3510
·
Filter by author
Caball009
opened
on Oct 13, 2026
Update EA comment about the behavior of AIStateMachine::m_temporaryState
Task
TheSuperHackers/GeneralsGameCode#3509
·
Filter by author
Caball009
opened
on Oct 13, 2026
Cull off-screen rivers before building their render buffers
Performance
Rendering
Bug
TheSuperHackers/GeneralsGameCode#3496
·
Filter by author
stephanmeesters
opened
on Oct 12, 2026
Replace legacy W3D particle emitters with INI particle systems
Task
TheSuperHackers/GeneralsGameCode#3494
·
Filter by author
stephanmeesters
opened
on Oct 12, 2026
1
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