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1 change: 1 addition & 0 deletions AGENTS.md
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Expand Up @@ -38,4 +38,5 @@ PRs target `main`. Before starting, `git fetch origin` and set the upstream to t
`git stash` is one stack shared by every worktree; set work aside with a commit instead.
Use the Nix dev shell (direnv, or `nix develop --command just ...`) so tooling matches CI.
Run `just fix` before committing. `just check` alone is not verification: look at the change in the dev server (`just dev`, `just dev-pub`, or `just dev-watch`).
Hand-drawn art ships as SVG: `just trace` the drawn PNG, compare the two, then commit only the SVG.
Quests: before starting work, run `quest guide` and follow it. The `quest` binary comes from the kixelated/quest flake input and serves the quest skills; change them upstream and bump the input.
9 changes: 4 additions & 5 deletions bun.lock

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5 changes: 5 additions & 0 deletions flake.nix
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Expand Up @@ -60,6 +60,11 @@

# `quest check` and the quest-* skills; see the input.
quest-cli

# `just trace`, which turns hand-drawn art into SVG.
imagemagick
librsvg
potrace
];

# `just cards` imports Playwright from here rather than node_modules,
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5 changes: 5 additions & 0 deletions justfile
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Expand Up @@ -40,6 +40,11 @@ cards *args:
bun i
bun tools/cards/render.ts {{args}}

# Trace hand-drawn PNGs into SVGs beside them (tools/drawn/trace.ts). Then delete
# each PNG and point its references at the SVG; a cover still gets a PNG og:image.
trace *args:
bun tools/drawn/trace.ts {{args}}

# Upgrade any tooling
upgrade:
# Update the NPM dependencies
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1 change: 1 addition & 0 deletions package.json
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Expand Up @@ -54,6 +54,7 @@
"@types/bun": "^1.4.3",
"@types/node": "^26.6.5",
"rolldown": "^1.2.14",
"sharp": "^0.35.5",
"shiki": "^4.5.0",
"tailwindcss": "^4.3.3",
"typescript": "^7.0.2",
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98 changes: 98 additions & 0 deletions public/blog/application-first/ai.svg
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