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Row 205 S5b: mobs and lookups pass a hidden GM by - #1012
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…M brings out; hiding hands the GM's mobs on; nothing hurts the GM), and to those not GMs a hidden GM isn't online for /find, whispers, the Teleport Rock, the Party Potion or the family's teleport (Presence.gm/hidden; report b177 R5-R6)
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Row 205 S5b (report b177 R5-R6): the rest of a hidden GM's absence.
Mobs (R5):
FieldActor::mob_candidatepicks a controller who isn't hidden. Spawns, revivals, carnival summons, the dojo and Horntail use it, and so does a leaver's hand-off. A hidden joiner gets no mobs.provoke) and distance reports don't take control. Neither do the mobs the GM brings out with a summoning sack or a script (mover_for).MobSet::hand_off, which keeps the GM's damage credit). Unhiding gives the GM the mobs no one moves.TakeDamageHandlerignores every hit to a hidden GM, as Cosmic does.Directory (R6):
Presencecarriesgmandhidden, kept current bysync_presence.Docs: agent_docs/server-architecture.md (
!hide).Tests:
mobs_pass_by_a_hidden_gm,only_gms_find_or_whisper_a_hidden_gm, and a hidden-GM case insnails_hurt_up_to_their_bound.