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2 changes: 0 additions & 2 deletions arcade/gl/backends/opengl/texture.py
Original file line number Diff line number Diff line change
Expand Up @@ -86,8 +86,6 @@ class OpenGLTexture2D(Texture2D):
Wrap mode x
wrap_y:
Wrap mode y
target:
The texture type (Ignored. Legacy)
depth:
creates a depth texture if `True`
samples:
Expand Down
2 changes: 0 additions & 2 deletions arcade/gl/backends/opengl/texture_array.py
Original file line number Diff line number Diff line change
Expand Up @@ -87,8 +87,6 @@ class OpenGLTextureArray(TextureArray):
Wrap mode x
wrap_y:
Wrap mode y
target:
The texture type (Ignored. Legacy)
depth:
creates a depth texture if `True`
samples:
Expand Down
2 changes: 0 additions & 2 deletions arcade/gl/texture.py
Original file line number Diff line number Diff line change
Expand Up @@ -57,8 +57,6 @@ class Texture2D(ABC):
Wrap mode x
wrap_y:
Wrap mode y
target:
The texture type (Ignored. Legacy)
depth:
creates a depth texture if `True`
samples:
Expand Down
2 changes: 0 additions & 2 deletions arcade/gl/texture_array.py
Original file line number Diff line number Diff line change
Expand Up @@ -54,8 +54,6 @@ class TextureArray(ABC):
Wrap mode x
wrap_y:
Wrap mode y
target:
The texture type (Ignored. Legacy)
depth:
creates a depth texture if `True`
samples:
Expand Down
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