Principal Software Engineer with over 16 years of professional experience in C++, C#, and shader programming across various domains (modelling and simulation, image recognition and processing, etc.).
By day I work for a large national bank, and at night I am an enthusiast graphics, engine, and systems programmer and am the creator of Ponder TCG (my profile) and the LITL Game Engine. Most of what I have learned has been self-taught, primarily from free and open-source resources online and so I try to do my part in sharing knowledge to keep that tradition going.
All public code is distributed as-is. Feel free to send me any comments or questions.
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