🐝 behavior tree AI for Godot Engine
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Updated
Sep 20, 2026 - GDScript
🐝 behavior tree AI for Godot Engine
LimboAI - Behavior Trees and State Machines for Godot 4
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
Distributed Java game server, including cluster management server, gateway server, hall server, game logic server, background monitoring server and a running web version of fishing. State machine, behavior tree, A* pathfinding, navigation mesh and other AI tools
Behavior trees for Unity3D projects. Written with a code driven approach on the builder pattern.
Rust implementation of behavior trees for deterministic AI (now with Python bindings)
ESEngine - High-performance TypeScript ECS Framework for Game Development
Give a brain to your game's NPCs
Behavior Trees Library for ROS (Robot Operating System). In C++ and python
Powerful Behavior Tree Editor using GraphView for Unity
行为树编辑器
C++ behavior tree single header library
Behavior Tree plugin for the Godot game engine
Free GraphView-based Behavior Tree designer for Unity.
A lightweight library of Behavior Trees Library in C++.
A curated list of awesome tools and libraries for deliberation in ROS 2.
owl-bt is editor for Behavior trees. It has been inspired by Unreal engine behavior trees in a way, that it supports special node items like decorators and services. This makes trees smaller and much more readable.
Universal game server testing bot; 通用游戏服务器测试机器人
Visual editor for creating AI behavior
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